Game Design Document / Completed
Space Snail Apocalypse.
A side-view shoot 'em up concept documenting controls, enemies, difficulty, feedback and level design.

Inside the document
Read the original.
Explore the complete concept, from its world and gameplay systems to the design decisions behind them.
PDF · English · 18 pages · 1.5 MB
Design document, not a released game. The PDF is preserved as provided; study documents may include reference imagery. Read PDF opens a new tab.
Building a readable action game
Space Snail Apocalypse is a single-player, side-view shoot ’em up concept for PC, developed as a third-year personal project during Game Design studies at ARIES.
What the document explores
The document moves from its prologue and design intentions into camera behaviour, controls, the character, enemies and difficulty. It then describes the gameplay loop, signs and feedback, and level design.
It distinguishes the static camera used in the mechanics-testing prototype from the following camera proposed for the full concept. The cover is dated 1 March 2019. This entry shares the original design document, not a playable release.
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